Serpentis Corp.

Serpentis Corp.

    • About

Welcome to the Serpentis Corporation

  • Dev Diary: Switching from 16px to 48px

    For the initial prototype, Ripples on a Dark Sea was using a 16px tile size scaled up by 3x. I was never satisfied with that, so I have spent the last 2 months redrawing all the art at 48px, giving a much nicer look on 1080p+ resolutions. Counter-intuitively, in the art style that I have…

    February 28, 2026
  • Ripples – Making the World Fiddle-able

    Ripples – Making the World Fiddle-able

    To learn more about the project take a look here. I have spent the last couple of months redoing all the art in the 2D oblique world, previously at 16px, to 48px resolution. I intend to put together a video comparing the two side by side, but in the meantime, this is a more focused…

    February 24, 2026
  • Announcing: Ripples on a Dark Sea

    Announcing: Ripples on a Dark Sea

    I am proud to announce the development of Ripples on a Dark Sea, a cozy narrative-focused adventure (sorry for the string of adjectives) game under development by myself at Serpentis Corp. You grew up on a utopian colony far from Earth. The history books hold no record of how the first colonists traveled here. Your…

    December 5, 2025
  • Ripples on a Dark Sea – Media Credits

    This post acknowledges the various artists whose media have been used in Ripples on a Dark Sea and related media. Art: Music: Sound Effects:

    December 3, 2025
  • Lore: A Brief History of Earth (Before we Left)

    Lore: A Brief History of Earth (Before we Left)

    What follows is an abridged summary of the recent history of humankind on Earth, in the decades before the Walls of Light Incident. 1760-1840CE The Industrial Revolution brings about widespread and consistent manufacturing, powered by fossil fuels. Humanity begins down the long path to the ruin of our homeworld. 1913CE The moving assembly line is…

    December 1, 2025

Serpentis Corp.

 

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